But in those cases the Japanese name was too "soft", that is, not very original, and there existed a NES English localization for that enemy name that improved it, we've taken this one into account (as in Nebu, for Nev). Names of enemies that don't re-appear in games since DQ8 are just translated from Japanese. When they differed too much or distorted the original concept, the Spanish official names have been ignored, and that enemy has been translated from scratch from Japanese (Gran Calamar, Calamagno, Calargón, Roehormigas, Equidna, Hormífago, Druida, Chamán, Parapillón, SetaGul, Brujo Vudú, FragataLusa for Man o' war as abbreviation of the common name "Carabela Portuguesa" of this species in Spanish, etc.).
Same has been done for many item names.Įnemy names has been translated parting from the ones used in the SNES Japanese version, by comparing them with modern official Spanish names used in other DQ games: for those DQ3 enemies that re-appear in games since DQ8 (the first one officially released in Spain and translated to Spanish), the Spanish official name has been borrowed, whenever its meaning was very similar to the Japanese one: examples of this are Limo (for Slime), Burbujilimo (for Babble Slime), Limarino (for Sea Slime), Avispión, Rugibeja, Corninejo, Corniliebre, Sapito, Sosapo, Sapo Tóxico, Oruga, Oruga Dañina, Chafaposa, Golpeposa, Aticuécano, Rocobomba, Borrascazo, and many others. The naming system for personalities has been compared with the ones used into a dummied English official translation that was hidden inside the 3DS version of DQ, that was never released outside Japan.
It also restores two paragraphs from the ending narration that didn't appear.
This translation has been done from scratch by Rod Mérida, parting from the only pre-existing English translation of this ROM from Japanese to English that was complete, made by DQTranslations the resulting script has been betatested and reviewed by Damniel Vyp a second betatesting turn of certain parts of the game has been carried by Víctor López, from Mexico, and RealGaea, from Argentina all of them members or in collaboration with Crackowia translation group.Īdded to translating all the field dialogs, menus, inventory items and battle messages, this patch is the first one for this ROM, in a Western language, not to include certain bugs, like the ones that disorder and mess many item descriptions, when checked by a female Dealer, or the one that corrupted and erased your saved game if your Bag has been sorted alphabetically, and then you save. It's my pleasure to present to this community today the first translation, in history, of Dragon Quest III for SNES to the Spanish language.